Hi all,
I'm trying to figure out how to put my sprite collections in AssetBundles (using Unity 5.3), and when exporting the tk2dSpriteCollectionData, the console displayed these 2 errors -
"Sprite" object from asset "Assets/Sprites/New_Monsters/AllMonsters Data/atlas0.png" is missing in the instanceIDToAssetBundleIndex map.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleEditor:BuildAllAssetBundles() (at Assets/Editor/AssetBundleEditor.cs:11)
AssetBundle index doesn't exist in the asset database.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleEditor:BuildAllAssetBundles() (at Assets/Editor/AssetBundleEditor.cs:11)
They were exported using the following editorscript,
BuildPipeline.BuildAssetBundles ("AssetBundles/Android", BuildAssetBundleOptions.CompleteAssets | BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android);
May I know if there is any solution to the problems?
Thanks.