Hi,
with Unity 5 the dynamic batching of flipped objects (Scale.X = -1) does not work anymore except for their own 2d Sprites. So whenever some objects, e.g., 2dToolkit Sprites, have a scale below 0, they are completely ignored for batching. This seems to be a bug in Unity itself, since 3d objects have the same problem, but as the dynamic batching works for the Unity 2d Sprites, I hoped that maybe you could fix it for your sprites, too.
Without this bug being fixed, we cannot upgrade to Unity 5 and use its nice new features.