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Author Topic: Can 2d Toolkit define circle polygon collider automatically?  (Read 3636 times)

Tongie

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Can 2d Toolkit define circle polygon collider automatically?
« on: September 21, 2012, 04:29:03 am »
Can 2d Toolkit define circle polygon automatically? or I have to drag the point on my own for each of my ball sprite?

unikronsoftware

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Re: Can 2d Toolkit define circle polygon collider automatically?
« Reply #1 on: September 21, 2012, 08:22:31 am »
You have to drag it in for now. Just do it on one, and create a prefab, that way you wont have to do it on every single one.