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Author Topic: tk2d Sprites and Unity Post-Processing Depth of Field  (Read 197 times)

csumsky3

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tk2d Sprites and Unity Post-Processing Depth of Field
« on: April 17, 2019, 05:00:20 pm »
Hello!

Is there any way to get tk2d sprites to work with the latest Depth of Field effect that is part of Unity's Post-Processing stack? I'm done a bunch of digging and am pretty sure the problem is that none of the tk2d shaders have depth info, but I'm not very shader-savvy and have no idea where to go from here really. Any help would be greatly appreciated! I can get DoF to work with normal Unity sprite renderers, but just not with tk2d sprites.

Chris

csumsky3

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Re: tk2d Sprites and Unity Post-Processing Depth of Field
« Reply #1 on: April 17, 2019, 05:01:16 pm »
FWIW I found this old thread https://www.2dtoolkit.com/forum/index.php/topic,4811.msg22259.html#msg22259 but since it was pretty outdated I figured I'd just start a new one :)