Hi,
I am new to TK2D and am making a game with moving character sprites where the bottom of the screen should be perceived as nearer than the top of the screen.
Therefore, if the trunk of a tree is at y = 5, a character at y = 3 should pass in front of it, and a character at y = 7 should pass behind it.
I could move sprites around on the z axis as they move up and down in y, which would then employ the depth buffer to draw in the proper order. This could have other potentially undesirable effects, though. So, is there a better way to make it work?
Thanks for the help!