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Author Topic: Flipped text from font within Sprite Collection  (Read 3959 times)

ByteSizedWombat

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Flipped text from font within Sprite Collection
« on: November 08, 2012, 05:14:26 am »
I have created a bmp font using Hiero and imported it into Unity.

If I try to create a font from the files created by Hiero it works perfectly once I check the Flip Y option.

However if I try to create a font within an existing sprite collection using the same settings the text appears upside down. Un-checking the Flip Y option in the sprite collection has the expected result of printing gibberish to the screen.

While not a huge issue considering I can always just use the separate font, I was wondering if anyone can tell me if I've missed something to make this function as expected or is this a bug?

Thanks

unikronsoftware

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Re: Flipped text from font within Sprite Collection
« Reply #1 on: November 08, 2012, 10:02:54 am »
Hi there,
This is likely to be a bug. Conveniently, I just fixed another issue with the font importer and am about to do another release soon (today/tomorrow). If you could send me an email with this font (support@unikronsoftware.com) that would be great, as I could test the code with the flipped before releasing, and fix any issues.

ByteSizedWombat

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Re: Flipped text from font within Sprite Collection
« Reply #2 on: November 08, 2012, 11:01:45 pm »
No worries, I've sent you a zip file containing the font texture and .fnt info.