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Small bug with Unity 3.5 and StaticSpriteBatchers
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Topic: Small bug with Unity 3.5 and StaticSpriteBatchers (Read 6115 times)
fsadeq
2D Toolkit
Sr. Member
Posts: 353
Small bug with Unity 3.5 and StaticSpriteBatchers
«
on:
February 20, 2012, 07:00:57 pm »
I'm noticing some strange bug where sprites will be "duplicated" temporarily when editing a StaticSpriteBatcher. Should be able to reproduce if you
1. Create a StaticSpriteBatcher
2. Add some sprites to it, then commit
3. Edit the StaticSpriteBatcher
4. Select one of the sprites and reposition it somewhere else. You'll notice it clones it and the "old" position one is still there.
This seems to fix itself after re-committing so I don't think anything is actually being duplicated.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Small bug with Unity 3.5 and StaticSpriteBatchers
«
Reply #1 on:
February 20, 2012, 09:41:27 pm »
Thats fixed now - it'll be in the next beta soon.
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fsadeq
2D Toolkit
Sr. Member
Posts: 353
Re: Small bug with Unity 3.5 and StaticSpriteBatchers
«
Reply #2 on:
February 22, 2012, 10:04:17 pm »
Hi, was this fixed in beta 3? I just grabbed the latest and it still having this problem. Just curious.
EDIT: Sorry, nevermind, I restarted Unity and it is ok now.
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Last Edit: February 22, 2012, 10:06:14 pm by fsadeq
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Small bug with Unity 3.5 and StaticSpriteBatchers