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Author Topic: Texture Compression Choices  (Read 4065 times)

Jimadybobalon

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Texture Compression Choices
« on: July 02, 2013, 10:24:30 am »
Is there any way to have PVRTC compression selected in the SpriteCollection settings? It's wasting a lot of my time to commit the atlas and then compress the texture again when I want to build it.

Thanks~

unikronsoftware

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Re: Texture Compression Choices
« Reply #1 on: July 02, 2013, 10:31:52 am »
tk2dSpriteCollectionBuilder, change
      case tk2dSpriteCollection.TextureCompression.Compressed: targetFormat = TextureImporterFormat.AutomaticCompressed; break;
to PVRTC.

Jimadybobalon

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Re: Texture Compression Choices
« Reply #2 on: July 02, 2013, 01:55:04 pm »
Perfect.

Thanks~