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Author Topic: Manage gravity when using tk2dcamera  (Read 4250 times)

Hapistorique

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Manage gravity when using tk2dcamera
« on: December 17, 2012, 08:25:50 am »
Hey,

I'd like to know how can you make a good and "realistic" gravity when using the tk2dcamera

The standard gravity is set to -9.81 in Y, but if you want to make a character jumping and falling, it looks like you'r on the moon because the objects are so large

Should I code everything by myself instead of using rigidbody ?

unikronsoftware

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Re: Manage gravity when using tk2dcamera
« Reply #1 on: December 17, 2012, 12:02:00 pm »
No, just change gravity in Edit > Physics settings. I usually find -9.81 too "floaty" with default drag values anyway, so just increase it until it looks good.

Hapistorique

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Re: Manage gravity when using tk2dcamera
« Reply #2 on: December 17, 2012, 02:04:45 pm »
OK I'll try it out, I put -300 gravity   :P