2D Toolkit Forum
2D Toolkit => Support => Topic started by: test84 on December 30, 2013, 03:19:18 pm
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Hi,
I've read the documentation but could not understand their purpose. Are they for moving a sprite so you would know where they start moving from? Are they for multi-resolution swapping?
A brief description is much appreciated!
Thanks.
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Its to keep them anchored to a particular point on screen, even when resolutions change, etc. If you want a health bar on the top left regardless of the resolution the game is running on, then you'd use an anchor for this.