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Support / Sprite + Normal Map
« on: March 11, 2013, 05:10:06 pm »
I'm interested in extending 2D Toolkit (or perhaps suggest a new feature for it) to support sprites composed of multiple images (more than one image in the sprite's shader). A cool example of this at work is the normal mapped pixel art seen in Robot Loves Kitty's Legend of Dungeon. Here's a link to their dev diary on the subject: http://robotloveskitty.tumblr.com/post/33164532086/legend-of-dungeon-dynamic-lighting-on-sprites
This could be useful for other things too - player color comes to mind. Do you have any thoughts or suggestions for how this might be implemented?
This could be useful for other things too - player color comes to mind. Do you have any thoughts or suggestions for how this might be implemented?