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Support / Re: MipMap setting lost on generated texture
« on: December 07, 2014, 02:26:30 pm »
Actually, it looks like the mip map settings are being pulled from the "Texture Settings" part of the collection editor. It uses whatever you put there (whether you check the box for mipmap or not) for the output texture atlas and for the linked texture atlases. So that may be working as you intended...
I was initially confused because I changed the texture type of my linked texture atlas to "normal map". And then I got it in my head that tk2d was preserving whatever changes I had made to that texture whenever it created a new one. I thought it might read all of the settings on the output texture if it existed, then put them back. That may be true for the texture type, but not for mipmap, aniso, etc.
Anyway, I'm fine with having the output texture and all linked textures have the same settings, so this is no longer a work flow issue for me.
I was initially confused because I changed the texture type of my linked texture atlas to "normal map". And then I got it in my head that tk2d was preserving whatever changes I had made to that texture whenever it created a new one. I thought it might read all of the settings on the output texture if it existed, then put them back. That may be true for the texture type, but not for mipmap, aniso, etc.
Anyway, I'm fine with having the output texture and all linked textures have the same settings, so this is no longer a work flow issue for me.