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Support / Re: Collisions with small box colliders
« on: June 07, 2012, 12:43:16 am »
I'm just learning Unity but I had an issue with sprites going through each other and found that if I set the rigidbody's Z scale to an arbitrarily large number (in my case, 100 "pixels") that the Pong ball wouldn't go through the paddles or walls which used a simple box collider (no rigidbody). Perhaps that will help.