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Support / How to create .bytes files with TexturePacker ?
« on: December 04, 2013, 03:30:03 am »
I need to create collection in runtime,accroding to project 13,
tk2dSpriteCollectionData.CreateFromTexturePacker(spriteCollectionSize, texturePackerExportFile.text, texturePackerTexture );
the "texturePackerExportFile" file is a .bytes file,i don't know how to create this .bytes files with TexturePacker ?
tk2dSpriteCollectionData.CreateFromTexturePacker(spriteCollectionSize, texturePackerExportFile.text, texturePackerTexture );
the "texturePackerExportFile" file is a .bytes file,i don't know how to create this .bytes files with TexturePacker ?