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Releases / Re: 2D Toolkit 1.76 beta 1
« on: July 10, 2012, 03:23:00 am »
Another bug???
I downloaded the latest build to get the Fit Mode scaling.
I use iPhone scaled graphics as my baseline, then scale to fit the different Android resolutions.
So as a test I set Width=960, Height=540 (this is a common Android resolution; same width as iPhone, different height).
I set
Auto Scale = None
Fit Mode=Constant
X=1
Y=.84
But it does not affect a non uniform scale; instead it continues to have a uniform 1:1 scale. So I still have the same problem as earlier versions... either only part of the screen is filled so off screen artifacts will continue to be drawn onto the screen.. or I have to stretch past screen size and too much of my in game imagery is cut off in one direction. I tried playing around with a few other settings in the scale, but none of them seemed to allow non uniform scaling.
I downloaded the latest build to get the Fit Mode scaling.
I use iPhone scaled graphics as my baseline, then scale to fit the different Android resolutions.
So as a test I set Width=960, Height=540 (this is a common Android resolution; same width as iPhone, different height).
I set
Auto Scale = None
Fit Mode=Constant
X=1
Y=.84
But it does not affect a non uniform scale; instead it continues to have a uniform 1:1 scale. So I still have the same problem as earlier versions... either only part of the screen is filled so off screen artifacts will continue to be drawn onto the screen.. or I have to stretch past screen size and too much of my in game imagery is cut off in one direction. I tried playing around with a few other settings in the scale, but none of them seemed to allow non uniform scaling.