1
Support / Re: Dynamic batching broken for flipped objects in Unity 5
« on: September 19, 2016, 04:46:29 pm »
I'm using Unity 5 and also encountered this issue. And then I tried flipping the tk2d sprite's scale instead of the parent game object's scale and it seemed to have worked so far; dynamic batching did not break anymore. Then I based all the relevant calculations (e.g. left/right direction of movement) using the tk2d sprite's scale instead of the parent game object's. Not sure if this is really a fix, but I'll stick with it for now.