2D Toolkit Forum

2D Toolkit => Support => Topic started by: mr_malee on April 03, 2014, 02:54:14 am

Title: [Bug] Pressing Play on selected sprite with dynamic material
Post by: mr_malee on April 03, 2014, 02:54:14 am
Hi, when selecting a sprite in the editor that is using a dynamic material (or from what I can tell) and hitting play causes the Editor to stop responding and generates an error:

(http://s12.postimg.org/o3qvhrxkt/error.png)

Code: [Select]
NullReferenceException: (null)
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/SerializedPropertyBindings.cs:69)
UnityEditor.Editor.GetSerializedObjectInternal () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/EditorBindings.cs:117)
UnityEditor.Editor.get_serializedObject () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/EditorBindings.cs:110)
UnityEditor.MaterialEditor.OnEnable () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/Inspector/MaterialEditor.cs:1069)

the sprite collection has 2 platforms (1x and 2x) and also contains 2 materials
Title: Re: [Bug] Pressing Play on selected sprite with dynamic material
Post by: unikronsoftware on April 06, 2014, 12:10:52 pm
Hi,

That is a Unity editor bug, but it shouldn't cause any issues - I can reproduce this easy enough, and the editor seems to work fine? Can you give me a repro case where the editor stops responding, please - I should be able to see if its possible to work around the issue then.