2D Toolkit Forum

2D Toolkit => Support => Topic started by: zeusrami on August 27, 2014, 11:17:56 pm

Title: bad quality in textures on MAC
Post by: zeusrami on August 27, 2014, 11:17:56 pm
When I change from windows to mac the sprites have bad quality. I already checked the thread http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,612.0.html  and set this things but I still have the problem.
Do you know what could be the problem?


Thanks,
Ramiro
Title: Re: bad quality in textures on MAC
Post by: unikronsoftware on August 28, 2014, 11:23:37 am
What do you mean by "bad quality"? Can you post some pics?

I develop on mac most of the time, and everyone else in the office uses Windows - you shouldn't see any difference at all.
Title: Re: bad quality in textures on MAC
Post by: zeusrami on August 28, 2014, 01:52:34 pm
Sure, In the picture You can see the image in the atlas  has good quality but in the editor and also when I compile it to the ipad the image has bad quality.(http://)
Title: Re: bad quality in textures on MAC
Post by: zeusrami on August 28, 2014, 01:55:01 pm
Ho I forget to say that if i Create the atlas again this has good quality. But I don't want to have to create every atlas again
Title: Re: bad quality in textures on MAC
Post by: unikronsoftware on August 28, 2014, 02:29:35 pm
In your first post you said Mac sprites have bad quality, not iOS, otherwise I'd have suggested something else entirely.
No it looks like that stupid bug in Unity 4.3 where it overrides textures to 16 bit for iOS only. Select the atlas texture, switch to the iOS override page and get rid of the override, Apply. That should fix it. You'll need to do it on all your atlas textures though.
Title: Re: bad quality in textures on MAC
Post by: zeusrami on August 28, 2014, 03:22:38 pm
Thanks a lot!! Now it's working perfectly!