2D Toolkit Forum
2D Toolkit => Support => Topic started by: Lortimus on October 10, 2015, 04:59:08 pm
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Deleting a layer from a tilemap, using the red X icon under Tilemap > Settings > Layers, causes all prefabs (in other layers) to lose their saved instance data. Is this a known issue? Is there a way to work around this?
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Bump.
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Hi just got around to testing this, and it looks like a bug that only happens when you delete a layer underneath a layer that contains prefabs. So if you have
A
B (contains prefabs)
C
and you delete A, you're fine. If you delete C, the prefabs on B lose their contents. You can work around this by moving C up so its at the top of the tilemap stack and delete it. I'll fix it properly in the next version
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Awesome, thanks!