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Support / multiplatform memory issues
« on: May 13, 2013, 06:01:33 pm »
Hi
i'm using 2D toolkit for an iOS universal app and i'm having some memory issues when dealing with multiplatform support for the sprite collections.
I'm creating an sprite collection with support for the 3 platforms (1x, 2x,4x). It works great but when I compile the project and look to the log file generated by unity i can see that the 3 atlas textures are being used and loaded by unity.
Is there any way that I can choose to load only one of the textures in runtime when I check the screen resolutions?
cheers
i'm using 2D toolkit for an iOS universal app and i'm having some memory issues when dealing with multiplatform support for the sprite collections.
I'm creating an sprite collection with support for the 3 platforms (1x, 2x,4x). It works great but when I compile the project and look to the log file generated by unity i can see that the 3 atlas textures are being used and loaded by unity.
Is there any way that I can choose to load only one of the textures in runtime when I check the screen resolutions?
cheers