2D Toolkit Forum
2D Toolkit => Support => Topic started by: Uttpd on December 17, 2012, 04:34:17 pm
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Using the Anchors generated from a tk2D Camera to place my sprites.
Anchors placed inside the camera group work well (i can change resolution, etc) , but an anchor placed outside the Camera Group don't use the same anchor points (wont change with resolution among other anomalies)
(https://lh4.googleusercontent.com/-VVXAzJsDCXs/UM9EcFNJbMI/AAAAAAAAAVA/B8wGok30wRs/s483/New+Picture.png)
thanks,
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This isn't possible currently as the anchors rely on being moved by the camera. As of right now the anchor must be a child of the camera.
However, this requirement is likely to change in a future version.
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Thanks for the fast response.
Looking Forward for the update.