2D Toolkit Forum

2D Toolkit => Support => Topic started by: Uttpd on December 17, 2012, 04:34:17 pm

Title: Camera Anchor
Post by: Uttpd on December 17, 2012, 04:34:17 pm
Using the Anchors generated from a tk2D Camera to place my sprites.
Anchors placed inside the camera group work well (i can change resolution, etc) , but an anchor placed outside the Camera Group don't use  the same anchor points  (wont change with resolution among other anomalies)


(https://lh4.googleusercontent.com/-VVXAzJsDCXs/UM9EcFNJbMI/AAAAAAAAAVA/B8wGok30wRs/s483/New+Picture.png)


thanks,
Title: Re: Camera Anchor
Post by: unikronsoftware on December 18, 2012, 12:16:22 am
This isn't possible currently as the anchors rely on being moved by the camera. As of right now the anchor must be a child of the camera.

However, this requirement is likely to change in a future version.
Title: Re: Camera Anchor
Post by: Uttpd on December 18, 2012, 12:08:16 pm
Thanks for the fast response.
Looking Forward for the update.