2D Toolkit Forum

2D Toolkit => Support => Topic started by: Dipso on September 11, 2014, 09:20:50 am

Title: Licencing and clients
Post by: Dipso on September 11, 2014, 09:20:50 am
Hi

Please let me know if the following is allowed (or if not, what options are available):
You created a game using 2D Toolkit then a client wants to buy your game's source code to make a similar game.
Are you allowed to sell them the source code, provided they buy licence(s) for 2D Toolkit?

Title: Re: Licencing and clients
Post by: Dipso on September 23, 2014, 09:56:14 am
Hi
Does anyone have an answer for my question in the post above?
Thanks
Title: Re: Licencing and clients
Post by: unikronsoftware on September 23, 2014, 10:50:43 am
Hey sorry I missed that post. Yes you're allowed to sell them your source code - they will have to buy a license for 2D Toolkit. You can't resell the source to 2D Toolkit.
Title: Re: Licencing and clients
Post by: Dipso on September 23, 2014, 11:31:46 am
Thanks for the feedback.

Just to clarify:
"You can't resell the source to 2D Toolkit."

Does this mean I have to remove 2D Toolkit from the Unity Project before I sent it to them?

If so, will it not break prefab references or classes derived from 2D Toolkit classes?
Title: Re: Licencing and clients
Post by: unikronsoftware on September 23, 2014, 12:06:46 pm
Quote
Does this mean I have to remove 2D Toolkit from the Unity Project before I sent it to them?
Yes it does, but if you can ensure he has a license before you send it to him, you don't have to.

Prefab references won't break if he doesn't have 2D Toolkit installed, you will have script errors until 2D Toolkit is reimported, but after that it should work just fine.
Title: Re: Licencing and clients
Post by: Dipso on September 23, 2014, 12:31:05 pm
Ok.
Thanks for clarifying that.

A possible future "feature" for 2D Toolkit:
Add a small file which a developer can safely delete before sending work to a client.
The client would then have to buy 2D Toolkit to restore the missing file to get the project to build.
This way, a developer does not have to delete the whole 2D Toolkit folder, just the one file.

On a side note:
Thanks a lot for such a great plugin.
It's without a doubt the best 2D system I've used for Unity.
It's clear that you understand 2D well, and probably have a lot of experience with pre-Unity 2D systems :)
Title: Re: Licencing and clients
Post by: unikronsoftware on September 23, 2014, 02:59:29 pm
Quote
A possible future "feature" for 2D Toolkit:
Add a small file which a developer can safely delete before sending work to a client.
Would be easy if we used DLLs, but its impossible to switch to that + backwards compatiblity... In theory, you could just delete the "Editor" folders. tk2d + the game would work, but the user won't be able to edit anything.

Quote
Thanks a lot for such a great plugin.
Awesome :) Glad its helped :)
Title: Re: Licencing and clients
Post by: mitralone on September 24, 2014, 07:46:18 pm
I was just thinking about this.  This guy is selling a complete project with 2D Toolkit inside the project.

https://www.udemy.com/reskinning-the-2048-ios-android-game-in-unity-3dcode-inc/

You might want to contact him :)
Title: Re: Licencing and clients
Post by: unikronsoftware on September 25, 2014, 12:02:19 pm
Thanks for that info. Did you buy it - is that how you know 2D Toolkit is in the project? I don't see any mention of it on that page...
Title: Re: Licencing and clients
Post by: mitralone on October 04, 2014, 05:34:47 pm
Hi and sorry for late reply.

Yes I bought it and 2D Toolkit is in the project.
Title: Re: Licencing and clients
Post by: unikronsoftware on October 04, 2014, 09:11:56 pm
Cheers for that, email sent to the guy.