2D Toolkit Forum
2D Toolkit => Releases => Topic started by: unikronsoftware on April 17, 2017, 10:16:58 pm
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Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html
Documentation available at:
http://2dtoolkit.com/docs/2.5
Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.
What's new
- Lots of bug fixes and improvements
- Updated to work with Unity 5.6 and fixed some Unity 5.6 specific issues
- Exported in Unity 5.3. Previous versions of Unity are no longer supported
- Added experimental support for polygon colliders in tilemap. In the tilemap edit page, Edit > Settings > Tile Properties > Use 2D Polygon Colliders to turn this mode on.
Bug fixes and improvements
- Fixed tilemap prefab instantiation bug
- Fixed tk2dCamera rotation issue, added support for WSA
- Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
- Inertial scrolling fix for scrollable area
- Removed platform specific functionality for WebPlayer, WP8 and Flash
- Fixed negative box collider warning
- Fixed input field string doubling up on Android
- Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
- Fixed deprecation warnings for Unity 5.4 and 5.5
- Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
- Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
- Texture importer supports "Sprite" textures as input in Unity 5.5
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Fantastic, thanks.
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experimental support for polygon colliders in tilemap. In the tilemap edit page