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Support / Asset Bundle Error
« on: January 06, 2016, 12:18:53 pm »
Hi all,
I'm trying to figure out how to put my sprite collections in AssetBundles (using Unity 5.3), and when exporting the tk2dSpriteCollectionData, the console displayed these 2 errors -
They were exported using the following editorscript,
May I know if there is any solution to the problems?
Thanks.
I'm trying to figure out how to put my sprite collections in AssetBundles (using Unity 5.3), and when exporting the tk2dSpriteCollectionData, the console displayed these 2 errors -
Code: [Select]
"Sprite" object from asset "Assets/Sprites/New_Monsters/AllMonsters Data/atlas0.png" is missing in the instanceIDToAssetBundleIndex map.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleEditor:BuildAllAssetBundles() (at Assets/Editor/AssetBundleEditor.cs:11)
AssetBundle index doesn't exist in the asset database.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleEditor:BuildAllAssetBundles() (at Assets/Editor/AssetBundleEditor.cs:11)
They were exported using the following editorscript,
Code: [Select]
BuildPipeline.BuildAssetBundles ("AssetBundles/Android", BuildAssetBundleOptions.CompleteAssets | BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android);
May I know if there is any solution to the problems?
Thanks.