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Messages - CYS

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1
Support / Asset Bundle Error
« on: January 06, 2016, 12:18:53 pm »
Hi all,

I'm trying to figure out how to put my sprite collections in AssetBundles (using Unity 5.3), and when exporting the tk2dSpriteCollectionData, the console displayed these 2 errors -

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"Sprite" object from asset "Assets/Sprites/New_Monsters/AllMonsters Data/atlas0.png" is missing in the instanceIDToAssetBundleIndex map.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleEditor:BuildAllAssetBundles() (at Assets/Editor/AssetBundleEditor.cs:11)

AssetBundle index doesn't exist in the asset database.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleEditor:BuildAllAssetBundles() (at Assets/Editor/AssetBundleEditor.cs:11)

They were exported using the following editorscript,

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BuildPipeline.BuildAssetBundles ("AssetBundles/Android", BuildAssetBundleOptions.CompleteAssets | BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android);
May I know if there is any solution to the problems?
Thanks.

2
Support / Compression results in larger filesize?
« on: October 03, 2014, 04:19:49 pm »
Hello! Currently, i'm trying to reduce the filesize of my apk. To do so, i change all my spritecollections to the atlas format "Png" and the compression mode to "Compressed" in its settings. However, after doing so, the filesize actually increases from 70 to 75mb!

Was that something i was doing wrong? Thanks!

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