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Support / Re: Gravity and Scene Scale
« on: August 25, 2012, 12:47:32 pm »
Well I have boxes in my game that are 64 pixels wide.
We could say that these boxes should be one meter in size. So 960 (screen width) / 64 = 15.
That means 15 pixels (or unity units) are one meter when my screen is 15 meters wide.
That's fine but how does that affect gravity? Still I have to set the gravity to -1000 to make it look good.
Or is it ok to have such a gravity value and I should just not care about the actual values too much?
Thanks
We could say that these boxes should be one meter in size. So 960 (screen width) / 64 = 15.
That means 15 pixels (or unity units) are one meter when my screen is 15 meters wide.
That's fine but how does that affect gravity? Still I have to set the gravity to -1000 to make it look good.
Or is it ok to have such a gravity value and I should just not care about the actual values too much?
Thanks