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Messages - eddieB

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Support / Re: tk2d sprites not dynamic batching
« on: February 16, 2013, 06:59:17 am »
i'm using unity 4.01

Your resolve my big problem.
Character are spawning on the same Z
if i'm make move character on different Z no problem with batching. DrawCall became normal (2) 

Thanks A lot.

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Support / Re: tk2d sprites not dynamic batching
« on: February 15, 2013, 06:07:33 am »
I have the same problem with my project (sorry i can't tie you repro case)

- i'm adding a character with a lot of part to make it anim (leg arm head...)
- with one character added and change his collection in script draw call 1 OK

- Add an other one, Draw Call 26 (batching 1)
   - if I deactivate one character batching is working (batching 2)
   - if i reactivate the character Draw call 2
some time activate and deactivate change the draw call and the batching
- if y replay a lot with activate the 26 DrawCall are back 

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