2D Toolkit Forum
2D Toolkit => Support => Topic started by: iSamurai on May 15, 2014, 02:41:02 pm
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Hi,
When I apply point light to a tile map that consists of a tile which is pure color, each tile's border looks brighter.
I set the tile's shader to be tk2d/litBlendVertexColor, and the sprite collection's generate normals only.
Is there a solution to this?
Thanks :)
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Screenshot, please? I dont think I understand the issue.