2D Toolkit Forum

2D Toolkit => Support => Topic started by: iSamurai on May 15, 2014, 02:41:02 pm

Title: Brighter border when lighting is applied on tiles
Post by: iSamurai on May 15, 2014, 02:41:02 pm
Hi,
When I apply point light to a tile map that consists of a tile which is pure color, each tile's border looks brighter.
I set the tile's shader to be tk2d/litBlendVertexColor, and the sprite collection's generate normals only.
Is there a solution to this?
Thanks :)
Title: Re: Brighter border when lighting is applied on tiles
Post by: unikronsoftware on May 15, 2014, 10:12:30 pm
Screenshot, please? I dont think I understand the issue.