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Messages - emorrisgames

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1
Support / Re: Massive amount of warning in Unity 2017
« on: April 21, 2018, 08:07:56 am »
oh no worries. reimporting it fixed it  ;D

2
Support / Massive amount of warning in Unity 2017
« on: April 21, 2018, 07:59:52 am »
I updated to latest tk2d and latest Unity 2017 and I'm getting 999+ warnings like this:

SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)

I can run the game but its clogging up my console big time

3
Support / Re: Zoom factor
« on: September 02, 2013, 11:23:29 am »
Ok thanks for that.

4
Support / Zoom factor
« on: September 02, 2013, 10:29:31 am »
Hi.
I wanted to try and set up at 2.5D scene using two tk2dcameras, one orthographic for sprites, and one perspective for 3D geometry. When I was playing around with the cameras I noticed that when I make the zoom factor smaller on the orthographic camera it zooms out and the game characters get smaller, but when I make the zoom factor smaller on the perspective camera it does the opposite and zooms in. I was just wondering if there was a reason for this? Thanks.

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