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Topics - couger

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Support / Tilemap and sprite draw order problem
« on: January 01, 2014, 04:01:32 pm »
Hi,

I'm having some issues with the draw order of sprites and a tile map. I have 3 layers on my tile map, what I want is the player to sit on layer 2, between layer 1 and 3 so my main character appears to walk behind some of the tiles. I have created 3 layers all with different z values and the tile map appears correctly. My problem is the player is either behind all the tiles or in front of all the tiles, doesn't matter what layer or z value the player is on this never changes. I cant find any combination where the player sits between tile layers.

Is the above even possible, if so how do I do this

Thanks

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