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Messages - RakeshChatra

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1
Hi, i am using touch inputs for dragging, pinch zoom with multi fingers and also selection of object on touch. The problem iam facing is when i try to zoomin it is selecting the object instead of zoomin. How can i avoid this ?? I want to differentiate between single touch and multitouch for zoomin and zoomout.

2
Hi, i jus wanted to know whether .gif images which contains animation can be used in 2dtoolkit to animate ?? or we have to take different frame images to animate using the 2dtoolkit animation ??

3
Support / Re: How to save the changes made to prefab during runtime ??
« on: January 06, 2014, 01:40:22 pm »
thank you unikron for replying.. then what is the alternative approach for updating one change in all other prefabs ?? i am having 3 maps in my game if i change one state sprite colour in one map i want this to be updated in other two maps..:)

4
Support / How to save the changes made to prefab during runtime ??
« on: January 06, 2014, 12:19:25 pm »
Hi, i am trying to make changes to prefab during runtime by adding some objects to the prefab and also changing the color of the prefab. I want these changes to apply to other prefabs(clones) also.. How can i achieve this ?? are there any ways to achieve this ? I have 3 prefabs and i want any change made on any prefab should automatically make changes in other prefabs also.. Please help.. Thank you in advance.

5
thank you unikron for replying.. but how make the invers e transform for the camera ?? should i use 3 camera instead of 3 maps one at the centre one at the left end and one at the right end ???

6
Hi, i am trying to pan a world map which of size 1024*768. I want the map to move left and right depending on touch directions. I have tried panning by instantiating 2 maps on either side of the center map and making it to shift the positions. But the problem is i am making many changes on the center map and these changes should be made to other maps also at runtime which is a hectic job.. Can somebody who has already worked on this. How to achieve the panning of map using camera. thanx in advance..

7
Support / How to set min value and max value for the slider ??
« on: November 07, 2013, 12:48:26 pm »
Hi, i am using the slider of the UI demo and two texts i.e text mesh with that one text is a min value and and another text is the max value. I want the slider value to be between the min value and the max value..

8
Support / Placement of sprites for different screen resolutions.
« on: November 07, 2013, 07:18:42 am »
Hi, for doing the Ui for a game what is the initial set up to be made so that it fits into all the resolutions such as 960*640 , 1024*768 and iphone 5 resolution that is 1136*640 ??

My UI images are at the corners of the UI screen which i am doing it for ipad screen i.e 1024*768 and if i run the same in iphone then i see the gap between the screen end and the UI images.. How to make UI so that it fits for all the resolutions ? i am sure many out there would have had problems regarding this.. Please help me to overcome this.

9
thank you unikron..:)

10
Hi, i have some sprites in different shapes and i have applied 2d mesh collider for that and i want these to work as a button. How can i achieve this ? i tried giving uiitem script to the sprite but it is not working..

11
Support / Hiding 3d model gameObject inside tk2dUImask doesn't work..
« on: October 26, 2013, 12:02:24 pm »
Hi are there any alternatives like mask for 3d objects to hide it ?? i am using the 3d models inside the scroll.. thank you.

12
Support / Scroll to happen page/content layout length..
« on: October 26, 2013, 09:52:05 am »
Hi, i am trying to make a scroll with player images inside the scroll.. when i scroll all the images are getting displayed as scroll moves.. what i am looking is when i scroll only particular image should be displayed and again if i scroll next image should be displayed.. content should be split to particular length.. Please guide me how to achieve this.. i saw the scroll documentation but not able to get it done i am bit confused..

13
Support / Finding objects local position with respect to Camera Screen.
« on: October 24, 2013, 07:54:52 am »
Hi, i am using two cameras for my game, one for the gameplay and other for the UI stuffs.. my problem here is gameplay camera which is orthographic size is set to 25 and UI camera orthographic size is set to 480.. there are objects in the gameplay camera whose position i want with respect to UI camera please help me to achieve this.. i tried using camera.WorldToScreenPoint but it is not in the exact position on the UI camera..

14
Support / Re: Begin scroll from starting and not from where it is left.
« on: October 24, 2013, 07:50:25 am »
Thank you unikron software.. :)

15
Support / Begin scroll from starting and not from where it is left.
« on: October 22, 2013, 12:13:48 pm »
I am using Horizontal Scrollbar for UI and when i scroll it till the end and close the scroll bar and if i again open it the scroll will be at the position where i left it.. and i dont want it like yhis the scroll should begin from starting whenever i open the scroll page.. please guide me to achieve this..

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