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Messages - RakeshChatra

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16
Support / Progress bar to increase smoothly.
« on: October 22, 2013, 07:38:56 am »
Hi, i have a progress bar to show the health of the player, when the player gains some points the progress bar increases but the problem is when it is increasing it is directly going to that value if the gain is 4 health bar is directly increasing to 4.. it is not smooth while increasing how to achieve the smooth effect ?? please help..

17
I am using different resolutions for retina and non retina devices and i have set the quality setting to beautiful in which the texture size is set to full resolution..  are there any settings to be made to get the best result ????

18
Support / Animation effects for transitions like ease in and ease out,
« on: October 21, 2013, 08:46:35 am »
Hi, for doing the UI for the game i am trying to do some transitions for the UI Screens but not getting the desired results are there any demo for transition effects or animations in 2DToolkit for the UI things ?????? I had found in UIToolKit like ease in and ease out.. I want those effects in 2DToolKit.. Please help..

19
Support / Blurry sprites even when quality settings is set to beautiful..
« on: October 19, 2013, 10:55:39 am »
Hi, i am making UI for a game in which i am getting the sprites for 2048*1536 resolution for retina devices and making it half i.e 1204*768 with the help of preview tool for normal devices.. but the sprites are getting blurred on the normal devices.. i have changed the quality settings to Beautiful but stil not able to get the crisp images.. please help..

20
thank you that solved my problem...:):) and sorry for repeatedly asking the samething..

21
Public tk2dTextMesh chatInput;
string stringToEdit;
      if(chatInput.text!="")
      {
         
         stringToEdit   = chatInput.text;
         Debug.Log("stringToEdit.."+ stringToEdit);
         string encodedText = WWW.EscapeURL(stringToEdit);
         SendChat(encodedText);
      }

      chatInput.text = "";
      stringToEdit ="";
      chatInput.Commit();

this is my code here can you please tell me what changes should i make :)

22
i am not able to get it.. tk2dUITextInput.Text should be set to what ?? like i have declared chatInput as a tk2dTextMesh instead of this u want me to declare chatInput as tk2dUITextInput ??

23
string stringtoedit = chatinput.text;
here chatinput is the tk2dTextMesh.. after sending the msg i am making the stringtoedit = " "; setting it to null.

24
I am setting it to null once used.. string strigtoedit = " ";

25
Support / Clearing the text from the text input wafter sending the text
« on: October 11, 2013, 06:03:04 pm »
HI, I am trying to send the input text which i enter in the input space and sending it to the server to display the chat.. but then if i again enter the text in the text input the previous text is displaying along with the current text.. Please help me to clear the text one used..

26
Support / Re: How to make a 2d dice
« on: October 11, 2013, 06:00:12 pm »
that was exactly what i was looking for.. thank you unikronsoftware..:):)

27
Support / How to make a 2d dice
« on: October 10, 2013, 03:18:37 pm »
 :)I have 10 sprites with each having numbers from 1 to 10.. i want the sprite to keep changing for some seconds and then stop at a particular sprite so that i get a number. I am to make a dice effect..

28
using raycast is a better option or making the sprite as a button is a better option can u suggest me the best one ???

29
But using mesh colliders for all the small sprites would decrease the performance right..

30
but the main problem here there are around 150 countries some of them are very small do i have to have all the 150 countries sprite in order to place them over there world map sprite to change colour when touched on particular sprite ????? gone mad over this issue please help me out..

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