2D Toolkit Forum
2D Toolkit => Support => Topic started by: radu on December 30, 2014, 05:08:24 pm
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I need to have multiple materials to support some custom shaders but it seems running an animation resets the material. Any way to avoid that?
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Actually it's not the animation. Running the project with a basic sprite having another material reverts it to "atlas0 material". How can I prevent this?
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I found a workaround here: http://2dtoolkit.com/forum/index.php/topic,356.0.html towards the bottom of the thread.