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Messages - Roundabout1776

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1
Support / Re: Too many draw calls, need help
« on: October 23, 2014, 08:24:47 am »
Hi AlexGK
No, those sprites are not static. also i noticed that single sprite uses 4 drawcalls + 2 draw calls if there is collider on it

2
Support / Too many draw calls, need help
« on: October 21, 2014, 10:18:25 am »
Hi, i'm using 2.4.0
At some point (can't remember when exactly) I started to get way too many draw calls for a very simple game.
I'm using a single atlas (4096x4096) and got around 60 sprites. 50 of them have simple box collider generated by CreateSimpleBoxCollider()
So how can I solve this kind of problem?

3
Support / Apply same animation to multiple sprites
« on: July 23, 2014, 09:50:03 am »
I've got a lot of same spritesheets and want to create 1 animation and use it with all of spritesheets. How can i do that?
Thanks.

4
Support / Can't change FOV
« on: May 12, 2014, 08:44:21 am »
Hi. Got 2.4.0
Camera.current.fieldOfView = 60f * nitroModifier;
Camera.main.fieldOfView = 60f * nitroModifier;
playerCamera.camera.fieldOfView = 60f * nitroModifier;
playerCamera.GetComponent<Camera>().fieldOfView = 60f * nitroModifier;
Nothing of these lines change my fov, actually. Only thing i can do is change fov in editor;
Camera is tk2dCamera, ofc.
Pls help.

5
Support / Re: Wrong scaling and artifacts of sprites and text meshes
« on: March 09, 2014, 10:04:11 pm »
Well, i'm going to use "Closest multiplier of two". Thanks for answer, i think it is solved.

6
Support / Wrong scaling and artifacts of sprites and text meshes
« on: March 07, 2014, 08:31:20 pm »
Well, thanks for such great asset. Definitely it is best 2D solution.
However i've got problem with my game.

Here it looks perfect, cause it's on native resolution which is 1280x720, 1280x800 is also fine.
Even 1920x1080 is fine, but it gets shitty when it's scales to weird(but existing) resolutions like 1366x768

Pretty bad, isn't it?
So, here http://puu.sh/7myBH.png is most of settings, most of them is default, however.
Is there any way to make that sprites and text meshes look good on all resolutions?

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