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Messages - spartan

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1
Showcase / Caribbean Island: A Pirate Adventure
« on: August 10, 2013, 01:25:10 am »
http://www.youtube.com/v/zF0tqJMPt7k?version=3&hl=en_US&hd=1





Caribbean Island: A Pirate Adventure is a point-and-click adventure game in the old-school style titles you know and love! With these influences in mind we’re creating an epic, fun and challenging new adventure.

The game focuses on the story of Oliver.
Oliver is an eccentric pirate seeking treasures.
And survives mostly by using wit and negotiation rather than weapons or force.
Our hero will arrive to an island and the only way to start the adventure is with your help.

The game will have 4 chapters on the game. If we reach extra goals we can add a 5th and 6th chapter.
We hope to have the game done in around mid 2014.

Some specs:
- Unity3D with the amazing 2dtoolkit :D . We have been supporting and using 2dtoolkit since 2011.
- 2D graphics in 1536p resolution!
- Available for: PC, Mac, Linux, iOS and Android. Hopefully if we reach an extra goal it will be on GameStick and OUYA too.



We are now on Indiegogo, you can help us sharing this and/or with a contribution:
http://www.indiegogo.com/projects/caribbean-island-a-pirate-adventure/

Thanks for taking the time to read!

2
Support / tk2dButton
« on: May 21, 2012, 01:52:11 am »
Hi @unikron, I was wondering if exists a way to get which gameObject sent the message of a pressed button (tk2dButton). I have implemented a very simple trick that maybe you can include on your next update.
Replace Line 295 from tk2dButton by:
targetObject.SendMessage(messageName, gameObject.name);

And the function of the receive can get on the first parameter the message sender, this is very useful if you have few or a lot of buttons pointing to a general function and you need to identify which button has been pressed (eg: which level).

3
Support / Static Sprite Batcher
« on: May 12, 2012, 07:06:13 pm »
@unikron, I have been working on a game that needs a lot of sprites on the scenario (Ground is composed by sprites). So I decided to use the Static Sprite Batcher. But I have an issue, I grouped different sprites on game objects inside the static batcher to have it organized because I don't want to drop thousands of sprites of different type inside the static batcher without groups.
When I click on commit it says that no Sprite childs founds, but the sprites are inside the game object childs (each game object is a group of sprites). I think that there are 2 ways, make different Static Sprite Batchers (one for each group) or if you will consider to add a scan child objects when "commit" is clicked.

4
Releases / Re: 2D Toolkit 1.70 beta 2
« on: April 16, 2012, 02:32:49 pm »
I've detected a small bug, Click con Set Up for Javascript. It is missing to move "tk2dSpriteCollectionInterfaces" to Plugins/tk2d/Sprites

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