2D Toolkit Forum
2D Toolkit => Support => Topic started by: Kenzo on July 09, 2014, 03:23:36 pm
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Hi,
I'm m making a 2D game in Unity with 2D toolkit's powerful tools.
I've also read documentation but didn't get a clear solution for my problem.
What resolution should i use to cover most of the android screens without problem?
(Can you please give exact pixels)
What should be the tk2d orthographic camera's settings ?
Thanks guys. You have good support
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1024 x 768.
Seriously though, I could have typed any number and it will make just as much sense. Pick something and go with it :)
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I'm using 1430x768, but keep only 1024x768 as usable area. Use Fit Height on Camera Settings. This will fit 99% of Android/iOS phones and tables!
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Thanks wagenheimer so a background with 1430x768 resolution (with 1024x768 as usable area) is OK for most of the devices!! That's super cool !
So can you say that i don't need 1x 2x 4x sprites and other calculations are not needed for displaying properly ?