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Messages - unikronsoftware

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76
Support / Re: Can't select Sprite animation
« on: September 13, 2017, 10:54:01 pm »
The new package had loads of compatibility fixes for Unity 5.4 and beyond, 2.5.6 was around 1 year old and was released when Unity 5.3 got released.
 

Quote
One problem I had with 2.5.6 that is still a problem with 2.5.8.6 is naming of SpriteCollections and SpriteAnimations.  I create a new SpriteCollection and rename it in the Inspector tab to "ThePigCollection" - indeed, if I don't, it won't let me access the editor.  But the name remains "SpriteCollection" wherever it shows in Unity - in the Assets view, in dropdown boxes, even in the Inspector if I click away from the SpriteCollection and then go back to it.  The same is true for SpriteAnimations, except that it does seem to hang onto the new name in the Inspector tab and the Animation Editor until I click "Commit" in the animation editor.  Then it reverts to a name of "SpriteAnimation" in the Inspector and in the animation editor (it has been "SpriteAnimation" elsewhere in Unity all along).

I'm not sure how to best investigate this - I can create a new sprite collection and rename it. It is expected behaviour that the name in the dropdowns doesn't change until it is committed (the index tk2d uses to cope with large numbers of sprites only gets updated on commit), but it should definitely let you rename it in the inspector at any point.

Can you elaborate on this please? "But the name remains "SpriteCollection" wherever it shows in Unity - in the Assets view, in dropdown boxes, even in the Inspector if I click away from the SpriteCollection and then go back to it."  Once you rename and commit the name should change everywhere (eg. when you create a new tk2d sprite in the scene and select it in collections list)

77
Support / Re: Can't select Sprite animation
« on: September 12, 2017, 09:23:42 pm »
Hi,

Your 2d toolkit is out of date. Please update to the latest here (http://2dtoolkit.com/forum/index.php/topic,5527.0.html).

Did you download that from the fastspring store? Could you please send the copy you got to my support email address please?
After investigating it looks like the file on fastspring hadn't been updated in a while. Apologies for the inconvenience.


78
Support / Re: 2d toolkit and new unity ui system
« on: September 10, 2017, 11:07:33 pm »
I will try and write something this week - I can't find the link I was referring to either.

79
Support / Re: can't rename scratchpads
« on: September 10, 2017, 10:51:06 pm »
This is now fixed. Apologies for the inconvenience.
The issue was specific to when HiDpi display was used.

Patch attached below -
This will be in the next version of tk2d

80
Support / Re: sprite shimmering after upgrading from unity 4.7 to unity 2017
« on: September 10, 2017, 09:35:55 pm »
Hi,

I've been investigating this and I'm getting a bit confused. Old unity, in dx9 NEEDs the 0.5 texel offset. DX11 on the same version didn't. I am going to start digging up older versions to try to get to the bottom of this, so I can create an appropriate workaround that works on different versions.

Do you have a temporary fix for your current version now?

81
Support / Re: sprite shimmering after upgrading from unity 4.7 to unity 2017
« on: September 07, 2017, 12:47:58 pm »
Hi,

Sorry for the delay - I am waiting to get back to my office so I can test this on a windows computer. But yes, it should be testing if its in DX11 - I thought that change had already been made, but perhaps never got merged... I shall investigate.

82
Releases / 2D Toolkit 2.5.8.6
« on: September 04, 2017, 09:06:44 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html

Documentation available at:
http://2dtoolkit.com/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Fixed sprite picker in Unity 2017
  • Added shader define to stop auto upgrade in > 5.6
  • More Unity 2017.1f3 compatibility fixes
  • Fixed up Unity 2017.1f3 warnings
  • Exported in Unity 5.4. Previous versions of Unity are no longer supported
  • Removed tk2dSkin.dll dependency. Dll has been emptied out for backwards compatibility
  • Lots of bug fixes and improvements
  • Added experimental support for polygon colliders in tilemap. In the tilemap edit page, Edit > Settings > Tile Properties > Use 2D Polygon Colliders to turn this mode on.

Bug fixes and improvements
  • Fixed texture watcher bug on Windows
  • Fixed tilemap prefab instantiation bug
  • Fixed tk2dCamera rotation issue, added support for WSA
  • Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
  • Inertial scrolling fix for scrollable area
  • Removed platform specific functionality for WebPlayer, WP8 and Flash
  • Fixed negative box collider warning
  • Fixed input field string doubling up on Android
  • Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
  • Fixed deprecation warnings for Unity 5.4 and 5.5
  • Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
  • Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
  • Texture importer supports "Sprite" textures as input in Unity 5.5

83
Hi there,

Apologies for this issue - it was Windows specific, and worked fine in my OSX test environment. Here's a fix for this. Let me know if it works properly for you and I'll release the next update.


84
Support / Re: Crazy bug - sprites at edge of screen are not rendering
« on: September 03, 2017, 01:19:54 pm »
I've not seen this before - but first thing to test with is to dynamic batching disabled - just to make sure its not related or caused by that. tk2d just creates and uses unity meshes, i don't see how it could be affecting it in that way. If its broken in the Unity editor, you could run the frame debugger to figure out whats going on in that frame...

85
I am investigating this now. Hope to have a fix for this by end of tomorrow.

86
Support / Re: 2d toolkit and new unity ui system
« on: August 30, 2017, 05:43:44 pm »
Hi,

2d toolkit isn't compatible with the new UI system out of the box. I am happy to add support for tk2d sprites in the new unity ui, but there really hasn't been too much interest in this. If there is enough interest I will add it and officially support, but to do it "properly" and maintain it is a significant amount of work.

I do remember someone posting a solution on github that worked in a lot of cases somewhere, but I don't seem to be able to find it... If you can't find it and really need this, let me know - I can make a simple adapter that works in lot of common cases (not all) really easily.

87
Support / Re: Multiple Cameras with multiple scaling overrides
« on: August 30, 2017, 05:37:38 pm »
Can you send me a repro of this to the support email? I will not be able to look at this in the next 2 days as I will be travelling but I will after that.

88
Thanks for reporting this - I will investigate. A relevant part of code was changed in 2.5.8.5, it could have introduced the bug.

89
Support / Re: Multiple Cameras with multiple scaling overrides
« on: August 30, 2017, 11:26:37 am »
There's no reason why that shouldn't work - the cameras aren't linked to each other. Have you set up layers correclty so objects are masked from each camera appropriately?

90
I am not sure about that one - it could be one of many things. Can you send me a repro case to look at? support at unikronsoftware dot com.

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