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Support / Re: Can't select Sprite animation
« on: September 13, 2017, 10:54:01 pm »
The new package had loads of compatibility fixes for Unity 5.4 and beyond, 2.5.6 was around 1 year old and was released when Unity 5.3 got released.
I'm not sure how to best investigate this - I can create a new sprite collection and rename it. It is expected behaviour that the name in the dropdowns doesn't change until it is committed (the index tk2d uses to cope with large numbers of sprites only gets updated on commit), but it should definitely let you rename it in the inspector at any point.
Can you elaborate on this please? "But the name remains "SpriteCollection" wherever it shows in Unity - in the Assets view, in dropdown boxes, even in the Inspector if I click away from the SpriteCollection and then go back to it." Once you rename and commit the name should change everywhere (eg. when you create a new tk2d sprite in the scene and select it in collections list)
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One problem I had with 2.5.6 that is still a problem with 2.5.8.6 is naming of SpriteCollections and SpriteAnimations. I create a new SpriteCollection and rename it in the Inspector tab to "ThePigCollection" - indeed, if I don't, it won't let me access the editor. But the name remains "SpriteCollection" wherever it shows in Unity - in the Assets view, in dropdown boxes, even in the Inspector if I click away from the SpriteCollection and then go back to it. The same is true for SpriteAnimations, except that it does seem to hang onto the new name in the Inspector tab and the Animation Editor until I click "Commit" in the animation editor. Then it reverts to a name of "SpriteAnimation" in the Inspector and in the animation editor (it has been "SpriteAnimation" elsewhere in Unity all along).
I'm not sure how to best investigate this - I can create a new sprite collection and rename it. It is expected behaviour that the name in the dropdowns doesn't change until it is committed (the index tk2d uses to cope with large numbers of sprites only gets updated on commit), but it should definitely let you rename it in the inspector at any point.
Can you elaborate on this please? "But the name remains "SpriteCollection" wherever it shows in Unity - in the Assets view, in dropdown boxes, even in the Inspector if I click away from the SpriteCollection and then go back to it." Once you rename and commit the name should change everywhere (eg. when you create a new tk2d sprite in the scene and select it in collections list)