2D Toolkit Forum
2D Toolkit => Support => Topic started by: Siddharth3322 on December 17, 2014, 11:30:22 am
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For my game, I want to add support for multiple languages such as french, chinesse etc.
At present game exist in english language.
What to do from here? I have created all texts using tk2dTextMesh component. I need your help in this.
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tk2dTextMesh doesn't do localization, but should be pretty straightforward to roll your own. On startup simply replace the text with what it needs to be - you'll need a font with all the characters you'll need though, so chinese might be bit of an issue.
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I understand what you said.
At present, I am using .png and .fnt file for English language.
So as per your suggestion I need different .png and .fnt file for multiple languages.
Am I right?
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Yes you can do it that way, you can also include all the characters into one fnt and png
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Also, make sure you register your copy of 2D Toolkit, you've been on the forum for a long time.