2D Toolkit Forum
2D Toolkit => Support => Topic started by: Uzi on July 14, 2014, 09:27:26 am
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Hey,
Ok so I am currently trying to localize my game. Since tk2dTextMesh requires a bitmap font and there's no way to use the devices default fonts (at least I couldn't find it), I was wondering how to handle a string that is a mixture of different languages.
For example how to display this Русийहिन्दीhello日本語 in a single text mesh?? Is there any way at all to do this in 2dtoolkit?
Thanks...
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No there isn't, unless you inlcude all the necessary glyphs in the bmfont. Use a unity text mesh if you need that ability.