I'm wondering how a game like Rayman Jungle Run handles world sprites. There are lots of curved paths for the ground, but it some areas, I can see repeating patterns if I look closely.
My best guess is that a tile map is used for most of the middle sections, while tile strips are used for the sides and top. These tile strips could be placed on top of the edges of the middle tile map to hide them. But this method would require the tile map edge sprites to be croppable, and the tile strips to be deformable (like how I marked in red).
Are these possible future features for 2D Toolkit, or is that too complicated to work into the system? Are there other ways to do this?
When I look closely at the screenshot, it looks like maybe only the top surface that you run on uses an overlayed tile strip, and for the rest of it maybe they just used a very high-resolution tile size and came up with many variations of tiles to get all the different edge possibilities. Not sure.