2D Toolkit Forum

2D Toolkit => Support => Topic started by: DarkSlash on December 12, 2014, 12:32:55 pm

Title: Stroke (outline, border, whtever you call it) and blur possible?
Post by: DarkSlash on December 12, 2014, 12:32:55 pm
It's possible to add a stroke (outline, border, there're several names for the same thing) to a sprite? How about a blur effect? Is there're an effect list that can be applied to sprites?
Title: Re: Stroke (outline, border, whtever you call it) and blur possible?
Post by: unikronsoftware on December 12, 2014, 03:08:35 pm
Hi, there isn't, but you can add stroke in the bmfont if you need it.
Blur needs to be done on a layer of sprites to be feasible in real time.
Title: Re: Stroke (outline, border, whtever you call it) and blur possible?
Post by: DarkSlash on December 12, 2014, 03:24:52 pm
Sorry, what it means "Blur needs to be done on a layer of sprites to be feasible in real time."?
Title: Re: Stroke (outline, border, whtever you call it) and blur possible?
Post by: unikronsoftware on December 12, 2014, 03:29:31 pm
You need to apply a blur post process to an entire layer / camera. There is no fast way to blur 1 sprite other than to store the pre-blurred sprite.
Title: Re: Stroke (outline, border, whtever you call it) and blur possible?
Post by: DarkSlash on December 12, 2014, 03:47:10 pm
ok, and that it's done with 2DToolkit or just with Unity?
Title: Re: Stroke (outline, border, whtever you call it) and blur possible?
Post by: unikronsoftware on December 14, 2014, 04:00:08 pm
Blur post process = unity, you need unity pro for all post processing effects in unity.
Pre blurred sprites can be made in photoshop / gimp.