2D Toolkit Forum
2D Toolkit => Support => Topic started by: devis.rossini on April 23, 2015, 11:59:55 pm
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Hi,
I'm trying to apply a normal map to a sprite, without success. There's a quick tutorial, or a step-by-step guide?
Thanks,
Devis
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I also have this problem. Anyone has solved it?
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You'll need to turn on normals and tangents in the sprite collection, and use a shader that supports normal maps (one of the Unity ones). Should just work after that.