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Messages - der_r

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Support / Re: Tile base platformer collision detection?
« on: June 10, 2014, 10:23:48 am »
I'm currently working on a 2D platformer using 2dtk (Shadow of the Council in the showcase section). Right now I'm using my own basic physics component. What about using Physics2D.OverlapArea(All) to detect collisions? Has anyone else tried it? Is it efficient?

I'm using OverlapArea as well as raycasting right now and haven't had any problems with it, but my prototype is still pretty barebones.

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Showcase / Shadow of the Council
« on: June 09, 2014, 05:05:55 pm »
I started working on a platformer yesterday and got most of the core physics mechanics ported from my old FlashPunk prototype over to Unity. I love 2D Toolkit! :-)

I've got jump-through platforms, moving platforms, ledge-climbing and pushable crates working already. Here's a little GIF I made yesterday. Not very pretty yet, because I kept the scene clean for debug infos and gizmos in the scene view.  ;)


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