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Support / Re: Tile base platformer collision detection?
« on: June 10, 2014, 10:23:48 am »
I'm currently working on a 2D platformer using 2dtk (Shadow of the Council in the showcase section). Right now I'm using my own basic physics component. What about using Physics2D.OverlapArea(All) to detect collisions? Has anyone else tried it? Is it efficient?
I'm using OverlapArea as well as raycasting right now and haven't had any problems with it, but my prototype is still pretty barebones.
I'm using OverlapArea as well as raycasting right now and haven't had any problems with it, but my prototype is still pretty barebones.