It's more likely that I"m doing something wrong
Can I ask a more basic question, since either way I'm just writing logic code right now and will be re-building whatever sprites/maps I've set up:
For a game like old NES 2d side scrollers, what kind of collider settings should be for the following:
* Player
* Enemies
* Ground/wall (assuming bullets are able to collide and be destroyed by them)
* Pickup items (assuming bullets can go through them, although they can still be collided by the player for pickup)
* Bullets (right now my bullets sometimes push back on my player, so I'm guessing I need to turn off the collider, but I'm not 100% sure how to manage the hit on other object?)
Thanks!