Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Dipso

Pages: [1]
1
Support / Tilemap tile front collision
« on: March 07, 2016, 10:43:19 am »
Hi

Is there a way to set the front collision for a tile (i.e. collision plane with a normal facing towards the camera)?

Currently, collision is added to the sides of the tiles.
But if you make a top-down game there seems to be no way to set the collission for the "ground".
So a physics object falling from the sky (towards the tilemap/ground) collides with the ground.

Diorgo

2
Support / Set platform per sprite collection
« on: November 04, 2015, 07:40:45 am »
Hi

Is there a way to set the platform per sprite collection?

Example:
Before I load a scene which contain sprites from the collection "MyCollection", I call a method such as:
tk2dSystem.SetSpriteCollectionPlatform("MyCollection", "1x")


This would override the default platform (tk2dSystem.CurrentPlatform) when it loads the sprite collection.

This can be helpful when building for a mobile device that has low-memory, but high screen resolution, and you want to use smaller atlases for specific sprites (especially ones that won't appear blurry at hi-res).


3
Support / What is in the tk2d folder in the Resources folder?
« on: October 11, 2015, 09:06:23 am »
Hi

When we set up different platforms for sprite collections then 2DToolkit creates a folder "tk2d" in the "Resources" folder.
There are multiple assets stored in the "tk2d" folder.

I did a search to try and determine what assets are stored in the "tk2d" folder and found this post:
https://www.reddit.com/r/Unity3D/comments/3d63lu/unity_5_asset_bundles_and_2dtoolkit_with_platform/

The post states:
I have also modified tk2DSystem so that tk2dResource files are stored in Assets/tk2dResources instead of Assets/Resources/tk2d so that the textures of the Sprite Collections they reference are not included in the build.


Can you please clarify what this means?

I want to make sure it does not mean that individual sprite images are included in the build when "tk2d" is in the "Resources" folder.
In other words: If player has 10 sprite images packed into 1 texture atlas, then the 10 sprite images are not included in the build, only the 1 texture atlas.


4
Support / Linked Collection only generates one platform data
« on: February 26, 2015, 09:37:26 am »
Hi

I created a Sprite Collection which has two platforms, "2x" and "1x".
I also added one Linked Collection (to be used as a normal map).
When I Commit then it only generates one set of data in the "Linked" folder, for the "1x" platform.

All the "2x" source graphics are in a folder (e.g. "TestSprites"), and all the "1x" source graphics are in a sub folder (e.g. "TestSprites\1x").

I am using "2D Toolkit 2.5 beta 2".

Is there something I missed to be able to generate both platform "Linked" data?



5
Support / Licencing and clients
« on: September 11, 2014, 09:20:50 am »
Hi

Please let me know if the following is allowed (or if not, what options are available):
You created a game using 2D Toolkit then a client wants to buy your game's source code to make a similar game.
Are you allowed to sell them the source code, provided they buy licence(s) for 2D Toolkit?


6
Showcase / Love Dodge Trailer
« on: July 25, 2013, 10:24:31 pm »

Love Dodge was made in Unity and uses 2D Toolkit.

http://www.youtube.com/watch?v=3O8FsuRpiG0



7
Support / [BUG] SpriteAnimation editor freezes Unity on play
« on: March 17, 2013, 10:19:27 am »
Hi

When I open and dock the SpriteAnimation editor, and then click Play then Unity freezes.
I'm using Unity 3.5.7 and 2D Toolkit 1.91 final.

I created a new project and imported the 2D toolkit package.

See attached screenshot for where I dock the SpriteAnimation editor.


8
Showcase / WIP: Platformer (iOS)
« on: January 03, 2013, 10:28:54 am »

Hi

I'm working on a platformer for iOS, which will hopefully be released by the end of 2013.

It's made in Unity and 2D Toolkit.

Here's a video of the prototype, using placeholder graphics (select the HD setting for best quality):

[youtube]http://www.youtube.com/watch?v=1wshm8BvlGU[/youtube]

http://www.diorgo.com/

Pages: [1]