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Messages - whynotmatt

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2
I looked in the -tk2d object and everything seems to be there. How would I know if a collection has uncommitted data or broken data?

Here is the error message displayed in the unity log.


ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[tk2dEditor.SpriteAnimationEditor.ClipEditor+FrameGroup].get_Item (Int32 index) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
tk2dEditor.SpriteAnimationEditor.ClipEditor.DrawFrameInspector () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:367)
tk2dEditor.SpriteAnimationEditor.ClipEditor.DrawInspector () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:539)
tk2dEditor.SpriteAnimationEditor.ClipEditor.Draw (Int32 windowWidth) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:612)
tk2dSpriteAnimationEditorPopup.OnGUI () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationEditorPopup.cs:488)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

3
This is not an empty project.

How do you tell if a sprite sheet has invalid data?

I ran the integrity checker and it said I was missing the tilemap classes. So I added those, but I still get the same error.

It seems to run ok in an empty project.

4
I am trying to make my first sprite animation. I've created my sprite collection and added in all the images that I need. I then create a new Sprite Animation and click on the "Open Editor" button. When I click the "create clip" menu item in the Sprite Animation editor, I get the error message: "Invalid sprite collection found in clip."

I am using Unity 4.3.4f1 on a Mac. What am I doing wrong?

5
How does this work with multi-platform sprites?

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