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Support / Re: Scaling sprites with rigid body problem
« on: August 06, 2013, 10:10:10 am »
So if I want to create dynamic shapes at runtime. For example rods like in game fantastic contraptios. (simple creating cubes with size of mouse drag)
What's an correct way of creating them.
Just creating gameobjects tk2d sprites rigid bodies through script?
Thanks
What's an correct way of creating them.
Just creating gameobjects tk2d sprites rigid bodies through script?
Thanks