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Support / Scaling sprites with rigid body problem
« on: August 06, 2013, 09:58:46 am »
Hi,
I have an gameobject. That has child tk2d Sprite, with Rigidbody component attached. It's an simple cube.

I have made an prefab from this. That I'm instantiating at runtime. This is all working like expected.
But if I'm trying to change scale of sprite. Than this cube is correctly colliding with other objects. But it's not colliding with other cubes of same type.

If I doesn't change scale all is working again. If I change scale of tk2d sprite through inspector it works nicely.

Thanks
Peter

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