2D Toolkit Forum

2D Toolkit => Support => Topic started by: Vidd on June 21, 2014, 04:30:29 pm

Title: Tilemap colouring
Post by: Vidd on June 21, 2014, 04:30:29 pm
Hi, I was looking at the tilemap tutorial for coloring the map, I noticed that while the example is smooth, my shading seems to be angular.

(http://i.imgur.com/oa0ABmps.png) (http://imgur.com/oa0ABmp)

Any ideas?
Title: Re: Tilemap colouring
Post by: unikronsoftware on June 21, 2014, 08:07:44 pm
Tilemap coloring happens on vertices. You'll get smoother shading when your brush is larger than your tiles, you get 4 points of detail on the 4 points of a tile quad.