2D Toolkit Forum
2D Toolkit => Support => Topic started by: Vidd on June 21, 2014, 04:30:29 pm
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Hi, I was looking at the tilemap tutorial for coloring the map, I noticed that while the example is smooth, my shading seems to be angular.
(http://i.imgur.com/oa0ABmps.png) (http://imgur.com/oa0ABmp)
Any ideas?
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Tilemap coloring happens on vertices. You'll get smoother shading when your brush is larger than your tiles, you get 4 points of detail on the 4 points of a tile quad.