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Support / Re: diagonal tiles?
« on: August 15, 2014, 10:04:47 am »
Ok so I have to think a new way for this. Thanks for your help
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You will need much more robust and possibly complicated collision detection if you stop using the physics. You will need to store the slope of each tile somewhere.... I'm not sure if I know any tutorials on doing handling the collision response after that step - probably worth googling about it. Its totally outside the scope of the tilemap editor though. You can do it by turniing off collision generation in tk2d tilemap and doing it yourself.
Those are just drawn diagonal tiles in addition to square tiles. I don't think theres anything special about it. If you notice there are only 2 diagonal angles in that demo