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Topics - The_Xperience

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Support / 2D characters in 3D environment (with lights and bumpmapping)
« on: December 17, 2012, 03:01:00 pm »
Hi everyone,

I'm relatively new to Unity and the 2D Toolkit. I'm looking into this and already purchased it to help me align the pixel art, but now run into some problems on the kind of game I want to create. While this Toolkit seems to be perfect for rendering classic 2D style games, I can't find a way to use more complex things like lighting, bumpmapping or  a 3D scenery. How can i use bumpmapping without dropping the advantages of the 2D tookit completely?

I'm thinking of games like Vessel (http://i21.photobucket.com/albums/b298/tman987/cave.png), maybe Lone Survivor (http://www.relyonhorror.com/wp-content/uploads/2012/10/loneipad.png)... lately I found the game Legend of Dungeon (http://www.kickstarter.com/projects/robotloveskitty/legend-of-dungeon), which is even made with Unity and has a style of mixing 2D and 3D with lighting, bumpmapping and all the stuff... i really do like the way it looks like, but can't think of a good way to achieve that look.

I'm grateful for any ideas on this, even if it means I have to drop the usage of the 2D Toolkit, since I have other ideas on using that one. :)

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